
Lately I've been having a lot of tooth ache trouble which in turn has led to a few sleepless nights. The morning after one such night when I should have been all geared up to play another gaming epic I honestly didn’t have the energy. Instead of just going back to bed with a pint of vodka I decided to have a flick around the PSN store where I happened upon Everyday Shooter. Thankfully not being quite with it I didn’t really notice until later that I was going to paying £10 for a 38mb game, thankfully because it might have put me off and it ended being the most fun I've had with a tenner since that night in Camden.
Riff: Everyday Shooter to give it it's full title I imagine looks like what you'd see if you'd just drank 2 litres of paint thinner, dropped some acid and were 5. It’s a wonderfully colourful childlike kaleidoscope that produces a real visual treat, a feast not only reserved for the eyes but also for your ears too. The music that plays is incredibly toe tapping but the interesting aspect is that when you shoot something it's explosion produces a particular sound that fits in perfectly with rest of the music. When you discover how to blow up tons of these suckers at the same time you’re treated to a visual and auditory symphony.
Game play comes as a very traditional old school top down shooter that's been done many times before, hence the title. You move a little mostly white square (its 38mb what where expecting a battle cruiser) with the left stick leaving the right to control the shooting where you push in the direction you want to fire. One of the most important aspects to master here is chaining which involves blowing up one thing that can then blow up many others in a huge domino effect. The method for this you have learn all over again for each level keeping the game play very fresh and helps the levels become very challenging with a good learning curve and a great deal of satisfaction.
With the shooting though I have a little problem, my only problem with the game and you might conclude that I’m a bit of a moon on a stick kind of guy for knit picking a near perfect little title but why is it when your told you push the right analogue stick in the direction you want to shoot it only let's you shoot in 8 directions. WHY???? It drove me flipping bonkers to begin with, I thought there must be something wrong with my pad. I honestly kept checking the light on the back and moving it closer to the PS3 in case of interference. Nope that’s just how it is so why such an odd oversight in a game which is so perfect every other way?
Thankfully a story is non existent as it is really not necessary and would only stuff up the whole concept anyway, what not good enough for a tenner and 38mb, ok try this, you play young sqwiffy a white box thing boy and have to protect your home from an invasion by the gummy bear men who want to steal all your wiggle dust so they can bake a cake for Walter king gummy penguin the 56st's billionth birthday. There you are what more do you want.
So there you have it a shear delight sublime little game now with an optional back story and still the most fun you can have with £10, £20 hell £40 without visiting Camden.
Riff: Everyday Shooter to give it it's full title I imagine looks like what you'd see if you'd just drank 2 litres of paint thinner, dropped some acid and were 5. It’s a wonderfully colourful childlike kaleidoscope that produces a real visual treat, a feast not only reserved for the eyes but also for your ears too. The music that plays is incredibly toe tapping but the interesting aspect is that when you shoot something it's explosion produces a particular sound that fits in perfectly with rest of the music. When you discover how to blow up tons of these suckers at the same time you’re treated to a visual and auditory symphony.
Game play comes as a very traditional old school top down shooter that's been done many times before, hence the title. You move a little mostly white square (its 38mb what where expecting a battle cruiser) with the left stick leaving the right to control the shooting where you push in the direction you want to fire. One of the most important aspects to master here is chaining which involves blowing up one thing that can then blow up many others in a huge domino effect. The method for this you have learn all over again for each level keeping the game play very fresh and helps the levels become very challenging with a good learning curve and a great deal of satisfaction.
With the shooting though I have a little problem, my only problem with the game and you might conclude that I’m a bit of a moon on a stick kind of guy for knit picking a near perfect little title but why is it when your told you push the right analogue stick in the direction you want to shoot it only let's you shoot in 8 directions. WHY???? It drove me flipping bonkers to begin with, I thought there must be something wrong with my pad. I honestly kept checking the light on the back and moving it closer to the PS3 in case of interference. Nope that’s just how it is so why such an odd oversight in a game which is so perfect every other way?
Thankfully a story is non existent as it is really not necessary and would only stuff up the whole concept anyway, what not good enough for a tenner and 38mb, ok try this, you play young sqwiffy a white box thing boy and have to protect your home from an invasion by the gummy bear men who want to steal all your wiggle dust so they can bake a cake for Walter king gummy penguin the 56st's billionth birthday. There you are what more do you want.
So there you have it a shear delight sublime little game now with an optional back story and still the most fun you can have with £10, £20 hell £40 without visiting Camden.
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