When you have a game that can pull off large epic vistas, an intuitive combat system and any excuse for an abundant amount of half naked ladies, it’s probably best you don't try and squeeze it onto a portable system. The sense of scale, for one, can hardly have the same impact as the previous games (unless you played them on a 14” B&W TV set), not to mention the possible embarrassment of getting spotted ogling CGI jubblies on the bus. Then again looking at it another way, lets say from a more corporate point of view, moving a game that’s been hugely successful on one platform to another that perhaps has not performed as well as expected (outside of Japan at least) is pretty much a no brainer. Similarly, with few new ideas employed in God of War: Chains of Olympus it feels just as much of a no brainer. The best example of this is probably the story. Before the game was released we were teased that the plot of this title would take place before the main events of GOW1. Perfect...
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